In an Equipment-centric deck, Balan's prowess is unparalleled, transforming into a formidable force that can challenge even the mightiest foes
Strong magnet
Wizards of the Coast confirmed that Tomb of Annihilation, Dungeon of the Mad Mage and Lost Mine of Phandelver would be the only dungeon cards introduced in Adventures in the Forgotten Realms, with no current plans to add further dungeons based on D&D adventures to the card game
Chapter II protects you from early aggression, and Chapter III should draw you at least two cards and potentially more (say, an opponent is playing mana creatures)
Sometimes you'll even play creatures that cost seven mana or more, but they have to be pretty special to play, as you'll often not get to cast such expensive creatures
This notably impacts opponents' creatures as well, potentially rendering another player's front-loaded high-powered creature much less useful than it would be otherwise although only during your turn