We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

Artifact Uncommons Sol Ring $200/$125 Icy Manipulator $80/$40 Basalt Monolith $30/$15 Juggernaut $30/$15 Black Vise $25/$12.50 Library of Leng $25/$12.50 Jade Statue $10/$5 Copper Tablets $10/Unlisted Living Wall $7/Unlisted ALL OTHER ARTIFACT UNCOMMONS $5/$1 The first $200 uncommon, Sol Ring is probably the most powerful card overall in Alpha
You don't have to work hard at all to accelerate your ramp, and make all your board wipes one-sided
It does give you a sneaky strategy to play with, where you'll steal opponents' lore and interfere with their board state while buffing your own questing and challenging characters
Choco supports everything that Chocobo cards want to do, which is putting lands onto the battlefield to trigger landfall abilities
In the end we both unfortunately fell short of Top 8