If were talking just getting them off the board, then youre not completely out of luck

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it gains 500 ATK until the end of this turn, and if it does, 1 monster your opponent controls loses 1000 ATK until the end of this turn
Add a smattering of cards from these categories, or at least realize they just got better in your cube: Exalted creatures: Noble Hierarch, Sublime Archangel, Qasali Pridemage, Knight of Glory, Rafiq of the Many Battle Cry Creatures: Accorder Paladin, Goblin Wardriver, Hero of Bladehold/Oxid Ridge, Soltari Champion, Pianna, Nomad Captain, Anthems: Glorious Anthem, Spear of Heliod, Honor of the Pure, Ajani Goldmane, Elesh Norn (Okay that might be a bit of a stretch), Gavony Township, Curse of Predation, Gaeas Anthem, Miraris Wake, Mikaeus, the Lunarch, Mirror Entity, Sorin, Lord of Innistrad Overruns: Overrun, Overwhelming Stampede, Garruk Wildspeaker, Craterhoof Behemoth (Again, probably a stretch) Auras: Rancor and its bigger cousin Angelic Destiny, but I still see Griffin Guide and Elephant Guide every now and again
I mean, it isn't always great for the game when bannings are necessary
The first is that opening the packs themselves is fun