Today I want to take a looksee at my Top Ten cards from the overly long named D&D: Adventures in the Forgotten Realms
One your mana was doubled there were any number of ways to start generating massive card advantage and take over the game in short order, with Wrath of God serving as the four-drop to lead into the Wake and Mirari itself, which was usually the way things ended
Head on over to Wizards card image gallery for the set to see even more cards from the crossover
Recommended For: any Lifegain deck (Karlov of the Ghost Council) Silversmote Ghoul Another not very flashy but seriously respectable inclusion in a Lifegain deck
Ultimately, though, I think people would prefer to just draw a card and probably wont bother with adding this hat trick to their decks
Merlin, Goat can gain you lore not just every time you play him, but also when he leaves the field