Theyre a sure-fire way to spend a lot of money in a short amount of time if youre trying to chase cards, but for Tales of Middle-earth in particular, theyre even more of a headache at the moment
A mono-colored deck with a straightforward theme is exactly what Id want to give to a new player to get them into the game, especially for a format as complex as Commander
Mostly this is good in this deck in the same way it is good generally and that is for the midgame mana boost and the late game value generation without having a significant early game cost
In the early days of Magic there was no limit on the number of copies of the same card you could include in a deck, so you could automatically win with enough Black Lotuses, Timetwisters, and Lightning Bolts
As a 5/5 with flying and first strike (for only five mana, no less), this creature is able to kill Sheoldred, the Apocalypse as a blocker in one-on-one combat, which is already a positive trade-off for this creature as a blocker
I'm going to take you through an example deck I've built, while also going into detail on why Edgar Markov is so good, the typical value found in decks built around him, and some of the key cards you need in any deck he leads