Thats game against a lot of folks (add in shock lands, a few creatures attacking here and there, and more)
Destroy 1 "Roland" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters
- Weakness: 2 (Fighting)
Morbid Machinations Wardens of the Cycle | Illustration by Caroline Gariba Creature (28) Infestation Sage x2 Llanowar Elves x3 Eager Trufflesnout x2 Midnight Reaper Spinner of Souls Wardens of the Cycle x3 Cackling Prowler x2 Vampire Gourmand x2 Needletooth Pack x2 Infernal Vessel x2 Quilled Greatwurm Scavenging Ooze Wary Thespian x2 Tragic Banshee x2 Reassembling Skeleton x2 Instant (2) Sorcery (4) Eaten Alive x2 Felling Blow x2 Enchantment (2) Land (24) Forest x8 Swamp x7 Temple of Malady Golgari Guildgate x4 Jungle Hollow x4 Morbid Machinations is a green-black deck built around sacrificing creatures and the morbid mechanic
Instant Color tag templates(None) Infernal Grasp Destroy target creature
Hope Estheim Hope Estheim is one of the coolest mill commanders, combining lifegain and mill