Having that little bit of early-game power is probably not going to win too many games, but being priced at just two mana means that Ruby is almost guaranteed to show up on the second turn of every game she's played
The flexibility of this ability - and the fact that you can hit each one in a single turn in the right deck - means youll be generating absurd value constantly, just by playing other creatures or making creature tokens
In 1996, Wizards of the Coast established the "Pro Tour", [67] a circuit of tournaments where players can compete for sizeable cash prizes over the course of a single weekend-long tournament
I think white might be a slightly better color for this, since you have access to Elesh Norn, Mother of Machines
I had Memory Deluge and Deadly Cover-Up in hand
Look for cards that can repeatedly untap themselves and/or sacrifice things for free like Blasting Station and Ashnod's Altar to establish combos, since free or close to free is important for many loops