Dragonhawk, Fate's Tempest Dragonhawk, Fate's Tempest needs to be in a creature-centric deck to do real work, but it does so much if you have enough 4-power creatures (which is a lovely call back to the ferocious mechanic from this creatures plane of origin)
It won't add to delirium or count for Atraxa, Grand Unifier
It gives your animated non-aura enchantments lifelink, deathtouch, and hexproof, so theyre both deadly and hard to remove
This has, consequently, reignited commercial interest in the game
During the Battle Phase, the number of monsters on the field may change at any time
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