I personally think these are a clever design that opens up a ton of deckbuilding options both obvious and outside the box, but quite nicely doesnt break anything along the way
Whether its a Power Nine card, a beloved commander, or your very first Magic card, theres no wrong answer
Thats a nice combo with cards like Pariah that let your creatures take damage meant for you
Ive rotated several cards in and out of the deck throughout playtesting, and while the maindeck is pretty close to set where I want to be (with a Bedlam Reveler being on the chopping block at the moment), the sideboard is constantly evolving
Possibly the most important Curse in the entire deck is Curse of Misfortunes , as, on your upkeep, it lets you search your deck for another curse and attach it to them
and which brand-new codes have sprung up for the game