Only two Iconic cards exist in Set 13: Lilo & Stitch, Fun-Loving Friends (Amber/Steel) and Belle & Beast, Certain as the Sun (Ruby/Sapphire), both dual-ink
Basilisk Collar and Sanguine Spy seems like a smart idea

Akiri, Line-Slinger Akroma, Vision of Ixidor Alena, Kessig Trapper Alharu, Solemn Ritualist Alisaie Leveilleur Alphinaud Leveilleur Amy Pond Anara, Wolvid Familiar April O'Neil, Live on the Scene Ardenn, Intrepid Archaeologist Armix, Filigree Thrasher Bebop, Skull & Crossbones Blaring Captain Blaring Recruiter Blue, Loyal Raptor Brallin, Skyshark Rider Breeches, Brazen Plunderer Brinelin, the Moon Kraken Bruse Tarl, Boorish Herder Bruse Tarl, Boorish Herder Cazur, Ruthless Stalker Chakram Retriever Chakram Slinger Dargo, the Shipwrecker Donatello, the Brains Eligeth, Crossroads Augur Esior, Wardwing Familiar Evie Frye Falthis, Shadowcat Familiar Francisco, Fowl Marauder Frodo, Adventurous Hobbit Ghost of Ramirez DePietro Gilanra, Caller of Wirewood Glacian, Powerstone Engineer Gorm the Great Halana, Kessig Ranger Haldan, Avid Arcanist Ich-Tekik, Salvage Splicer Ikra Shidiqi, the Usurper Impetuous Protege Ishai, Ojutai Dragonspeaker Ishai, Ojutai Dragonspeaker Jacob Frye Jenny Flint Jeska, Thrice Reborn Kamahl, Heart of Krosa Kamber, the Plunderer Kediss, Emberclaw Familiar Keleth, Sunmane Familiar Keskit, the Flesh Sculptor Khorvath Brightflame Kodama of the East Tree Krark, the Thumbless Kraum, Ludevic's Opus Kraum, Ludevic's Opus Krav, the Unredeemed Kydele, Chosen of Kruphix Laurine, the Diversion Leonardo, the Balance Ley Weaver Livio, Oathsworn Sentinel Lore Weaver Ludevic, Necro-Alchemist Madame Vastra Malcolm, Keen-Eyed Navigator Merry, Warden of Isengard Miara, Thorn of the Glade Michelangelo, the Heart Mothers Yamazaki (playtest) Nadier, Agent of the Duskenel Nikara, Lair Scavenger Numa, Joraga Chieftain

The ice blue of the damage dice complement the overall theme too
Brawl Not Legal Vintage Legal Timeless Not Legal Commander Legal Pauper Not Legal Oathbreaker Legal Penny Not Legal Toolbox Notes and Rules Information for Price of Knowledge: Count the number of cards in that opponents hand when the ability resolves to determine how much damage is dealt
The mechanic as a whole seems quite hard to deal with since its on an emblem and its operating in a zone thats difficult to interact with, just like with dungeons