Im predicating a lot of my predictions on the experience counters being a theme in every deck with each Commander having different conditions for stacking the counters and different rewards for getting them
You then attack for 8, and sacrifice the Hero with Callous Sell-Swords adventure, which effectively deals 16 and wins from there
The cutoff for cards in a Yu-Gi-Oh deck is now 60
Approach of the Second Sun Day of Judgment Defiant Strike Divine Gambit Ephemerate Gift of Estates Gods Willing Mana Tithe Revitalize Swords to Plowshares Teferis Protection Blue Suns Zenith Brainstorm Compulsive Research Counterspell Memory Lapse Minds Desire Negate Opt Strategic Planning Tezzerets Gambit Time Warp Whirlwind Denial Agonizing Remorse Crux of Fate Dark Ritual Demonic Tutor Doom Blade Duress Eliminate Inquisition of Kozilek Sign in Blood Tainted Pact Tendrils of Agony Village Rites Chaos Warp Claim the Firstborn Faithless Looting Grapeshot Increasing Vengeance Infuriate Lightning Bolt Mizzixs Mastery Shock Stone Rain Thrill of Possibility Urzas Rage Abundant Harvest Adventurous Impulse Channel Cultivate Harmonize Krosan Grip Natural Order Primal Command Regrowth Snakeskin Veil Weather the Storm Despark Electrolyze Growth Spiral Lightning Helix Putrefy Strixhaven: School of Mages releases April 23

For a while, I went back and forth on this card before finally realizing that it costs only five, which is reasonable for what it does (but we unfortunately cant fit into a deck led by Gandalf, Westward Voyager)
I highly recommend keeping them sealed