Win Condition And Flaws The primary win condition of the deck is winning through combat
The class card abilities generally do stack
and one of my old favorites, Phantom Nishoba, all apply
Duskmourn: House of Horror [Haunted Realms, Graveyard Tricks, Psychological Terror] Dive into spine-tingling fun with the Duskmourn: House of Horror Commander Decks four preconstructed 100-card decks, each dripping with eerie flavor and unique strategies
Between its access to menace, the fact this ability can be triggered off of any creature under its owner's control, and the fact that Commander's multiplayer nature increases the chance of an opponent not having a blocker, chances are this will be reliably easy to trigger
Master of Ceremonies Master of Ceremonies is a similar multi-purpose white card, though it's symmetrical, both you and your opponents will get the effect