Auras that both protect and enhance Geist are the most attractive as they not only allow him to hit harder, they make it much harder for him to die in combat
(It loses all other creature types and names.) If the enchanted creature had any abilities, including those granted by other sources, before being enchanted, it loses those abilities
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Star Whale Star Whale is simple, solid and probably soft, but I've never touched one
They either play aggressively, which you can punish with your interaction and tapout play like Beza and Shiko or they play more passively, almost controlling, which you can punish by making land drops and casting Stock Up/Rediscover the Way
It has a bit of a higher profile because of the unusual text that ends the game in a draw, but realistically, there's only so many people out there who get excited for an eight-mana enchantment from Legends that does nothing but count down to the Magic version of sad trombone noises