Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn
Standard does feel rather powerful right now, with every deck capable of making game swinging plays on nearly any given turn
With a few ways to duplicate the tokens you make and some reanimation spells, you'll have plenty of creatures in play
These cards appear in both non-foil and traditional foil in Collector Booster Sample Packs found in the set's Commander decks
Its cheaper to cast, fetchable with Urza's Saga, and copies both activated and triggered abilities
With the ability to create a swarm of little nippers, then pump them up each time he attacks, Edgar naturally works best in a horde-style deck that can swiftly overwhelm opponents