Where this location really shines is in its ability to send cards to your inkwell when they are banished, helping you quickly ramp up your deck and take advantage of more powerful cards
Quite appropriately, several characters from the Madrigal family were also expanded to 4 copies, removing characters that didn't have much to do with the strategy, such as Madam Mim - Up to No Good or Ryder - Fleet-Footed Infiltrator
Finally, theres the card effect itself
Starting Town, for example, improves the deck's colored mana consistency in archetypes like Jund Roots, Boros Mice, Orzhov Sacrifice, Jeskai Artifacts, Rakdos Aggro, Jund Midrange, Esper Pixie, and more
Meanwhile, if you manage to get two Aurora Dreaming Guardians down along with a Tiana, theres almost nothing your opponent can do to stop you
A few turns later, I managed to clean house on their side of the board with a combination of instant effects and character challenges, overtaking them for the win