The deck is primarily a Graveyard deck that is split between Creature Reanimation and Spellslinger Flashback, with some Orcs / Goblin and Theft themes sprinkled in
Thinking about it, he'd be perfect with the new Omen dragon cards from Tarkir Dragonstorm
If it leaves the graveyard before that point, it will stay in whatever zone it's in, even if it's returned to the graveyard before the ability resolves
You can put these abilities on the stack in any order
But, anyway: The only thing better that a good Magic card is a great one for a great price
(I always imagine it like being what youd get if chess had certain edge cases where rooks could fly, bishops could teleport, or for a second, pawns were driving tanks.) Since the game is built around several thousand collectible cards, and almost every card has some additional unique ability to it one way or the other, it creates an endlessly manipulable, constantly surprising experience