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Artifacts are a great way to give your creatures double strike
The shock lands will hold value for years to come, as long as people are playing competitive Magic, and the serialized cards are always valuable, especially if you get one of those cool numbers like 069/500 or 420/500 (if you pull one of these, please let me know)
You may be saying "hey Jim, if Faithless Looting and Ancient Stirrings are okay because they are one mana enablers that smooth out decks, why isn't Ponder okay?" Well that's a very good question you, thanks for reading and asking the question that I wanted you to ask so I could progress my article
Creature combat is also more of a common win condition in casual, so the same problem applies there
Stormkeld Vanguard Naturalizes have historically been tagged as cube cards due to the high power of artifacts in cubes, but Im less high on this because of how clunky it is being both a sorcery speed Naturalize and the creature being 6 mana