Eladamri here does a good Elvish Piper impression, but with the added bonus of using the top card of the library and the added drawback of needing two other creatures than himself
Switching control of a creature doesnt cause it to leave or re-enter the battlefield
Warp World is the quintessential chaos card, basically swapping everything on the board with a random arrangement of other cards that no one really has any agency in choosing

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Lets walk through some examples in case the heuristic was too abstract: In the middle of Pack 3, I see a card that says venture into the dungeon
In this case, Snorlax will only receive 30 damage, but the poison won't affect it