This Magic: The Gathering set spans 16 different games, and each of the Commander decks attempts to encapsulate a different title
At a cost of seven Ink, it isnt cheap to play, but if you have a character that costs seven or more on the field, you can tap it to play Be Prepared without paying its Ink cost
In the incredibly rare case where there is no legal target for the last mode, that mode can't be chosen
If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead
In a Two-Headed Giant game, the last ability of Bolas's Citadel causes the opposing team to lose 20 life
But 'Get a Clue' is a wonderful ability, allowing you to put the top card of your deck into your inkwell when Mickey gets played