At a baseline, its a two mana 2/1 with Flying on your turn

Ifrit Suplex Thunder Magic Triple Triad Unexpected Request Vaan, Street Thief Warrior's Sword Zell Dincht Airship Crash Ancient Adamantoise Balamb T-Rexaur Bard's Bow Bartz and Boko Blitzball Shot Cactuar Chocobo Kick Chocobo Racetrack Clash of the Eikons Coliseum Behemoth Commune with Beavers Diamond Weapon The Earth Crystal Summon: Esper Maduin (Esper Origins // Summon: Esper Maduin) Esper Origins (Esper Origins // Summon: Esper Maduin) Galuf's Final Act Gigantoad Goobbue Gardener Gran Pulse Ochu Gysahl Greens Jumbo Cactuar Loporrit Scout Prishe's Wanderings Quina, Qu Gourmet Reach the Horizon A Realm Reborn Ride the Shoopuf Rydia's Return Sazh Katzroy Sazh's Chocobo Black Chocobo (Sidequest: Raise a Chocobo // Black Chocobo) Sidequest: Raise a Chocobo (Sidequest: Raise a Chocobo // Black Chocobo) Summon: Fat Chocobo Summon: Fenrir Summon: Titan Summoner's Grimoire Tifa Lockhart Tifa's Limit Break Torgal, A Fine Hound Town Greeter Traveling Chocobo Vanille, Cheerful l'Cie Absolute Virtue Balthier and Fran Black Waltz No

8 Reign Of Jafar Not The Perfect Heist, But A Job Well Done
I also like the look of Revive in midrange and control decks
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The goal is to introduce you to all the different mechanics of Lorcana one at a time, starting with songs, then moving on to items, then Floodborn, and finally ending with some bonus cards, raising the total for each deck to 66 so you can get your first taste of deckbuilding