Siege-Gang Lieutenant chips in as a much costlier substitute, but if you need to deal that final damage and can't squeeze another attack in, it'll do the job
Each card type, whether its a Pokmon, Trainer, or Energy card, serves a specific purpose in both gameplay and collecting
Event Hourglasses, for example, are tied to specific limited time events and disappear at the conclusion of those events
Hermit Druid, Life from the Loam, Entomb, Buried Alive, Faithless Looting, Wheel of Misfortune, Frantic Search, and Bazaar of Baghdad are all great ways to do the former
(As this Saga enters and after your draw step, add a lore counter.) I For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga
I think it would be fine if we had a few more