Keen-eyed brewers will note that these abilities, as well as Flubs' built-in extra-land-drop ability, point to Flubs being a commander with a particularly high power ceiling when built effectively
Next, Chapter II gives you a 3/3 green Dinosaur with trample and haste until the end of the turn, which likely cant get by the Walls youve given each of your opponents until the end of the Saga
Green has dozens of ways to draw off of any creature entering, or typal creatures
There are countless examples of this kind of card to reference, and players have been comparing Stock Up favorably to some serious heavy hitters
Let me introduce you to the color shard, which often runs a heavy creature-based strategy
Banding (Just ask around until you find someone who knows.)