Just a flash, or in later games, a tiny stab, perfectly representing its First Strike and Deathtouch abilities when it attacks
A 6/6 for six mana with both flying and trample is always a strong start, following the Titan archetype that has been popular throughout Magics history
You win the game by taking your opponents champion from whatever life they started with (most seem to be around 17-20) to 0
Hakka, Whispering Raven Alrund has a great affinity for ravens, which he uses as messengers and spies
These deck-building tools often come with additional features, such as the ability to analyze your deck's consistency, view statistics on card ratios, and simulate duels against other decks
Its not hard to understand why Commander focuses so much on building up board states when the rewards for playing these cards scale so much better