Primal Clash-Guardians Rising featured far more Evolution Pokmon than Primal Clash-Sun and Moon because Garbodor slowed the format to a point where slower decks had room to breathe and set up their game, instead of being smothered by the previous format's degenerate strategies, and the new GX mechanic also introduced powerful Evolution Pokmon
I often talk about how the best indication that your game design is succeeding is players wanting to play it again
Some decks just cant beat it, like anything control that gets stuck with a handful of removal or expensive spells
Pillar of War mixes a classical Greek architectural motif, the caryatid, with folklore from a different culture
10 Iron Hands ex Special Illustration Rare Card 154/131 In Prismatic Evolutions The Future Pokmon, Iron Hands, is already an impressive looking creature with its robotic samurai design
Being largely made up of Monsters, the deck also finds problems when it encounters "PSY-Framegear Gamma", "Vanity's" Monsters or similar