Never rely on secondhand description
And for vintage I took a regular base set charizard as an example with large sample size
The Lost Caverns of Ixalan Explorers of the Deep Commander Deck includes 1 Green-Blue deck of 100 Magic cards (2 Traditional Foil Legendary cards, 98 nonfoil cards), a 2-card Collector Booster Sample Pack (contains 2 alt-border cards, with 1 Traditional Foil or nonfoil card of rarity Rare or higher and 1 Traditional Foil Uncommon card), 1 foil-etched Display Commander (a thick cardstock copy of the commander card with foil etched into the card's border and art), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card
Quick aside, while Magic has many influences, Richard has gone on record as saying the game that had the biggest influence on Magic was the game Cosmic Encounter which from a game design history standpoint is really the game that defined the genre of "rule-breaking" games that allowed players to subvert the game's rules
1 Mistvault Bridge
Lets dig in a little deeper