A lot of mana ramp, some utility creatures, ways to make tokens and steal their stuff and maybe some card draw and you've got yourself a recipe for a 75% deck that's going to steal a lot of their creatures but won't be reliant on them to play creatures since you'll have a lot of your own
This card is playable by itself and awesome with more dinos around
Ancient Greenwarden Atmospheric Greenhouse Bringer of the Green Dawn Circle of Protection: Green Dryad Greenseeker Emissary Green Fecund Greenshell Green Dragon Green Goblin Green Goblin, Back for More Green Goblin, Nemesis Green Goblin, Revenant Green Mana Battery Green Scarab Green Slime Green Sun's Twilight Green Sun's Zenith Green Ward Greenbelt Guardian Greenbelt Radical Greenbelt Rampager Greener Pastures Greenhilt Trainee Greenhouse // Rickety Gazebo Greenhouse // Rickety Gazebo Greenseeker Greenside Watcher Greensleeves, Maro-Sorcerer Greenwarden of Murasa Greenweaver Druid Greenwheel Liberator Greenwood Sentinel Gysahl Greens Legolas Greenleaf Llanowar Greenwidow Lurking Green Dragon Outcaster Greenblade Rune of Protection: Green Ultimate Green Goblin Wielding the Green Dragon
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Animate Object has received a minor update to its wording to add a word that we probably should have had there from the outset
Interaction Ive got some interaction slots here, with lands that can give a creature trample like Skarrg, the Rage Pits, to help a big Ape or Monkey punch through blockers