In the broader Commander meta, I'd expect to get my board wrathed a few times and end up not doing much of anything, but with Commander precons being relatively light on wraths, simply making big tokens and copying them a bunch of times seems like a pretty easy pathway to winning
Commandeer There are many non-creature spells printed through Magic history that are either very powerful, like Nexus of Fate, or may represent immediate wins like Emergent Ultimatum or, god-forbid, Omniscience
The art cards aren't playable and are meant to be displayed on the included paper easel stand
This aggressive deck is an absolute blast to play
From a young age, Matt dove deep into sports card valuation, turning to esteemed price guides like Beckett and Tuff Stuff
Heres the full decklist for Commodore Guffs led deck