Players hate to give you opportunities for card draw if they can help it the hatred aimed at stuff like Rhystic Study proves that , and pillowforting up with it, Ghostly Prison and Norn's Annex will at least buy you a few more turns or severely disadvantage opponents who try to get through
Teyo, Geometric Tactician Three mana for an on-curve three loyalty
New takes on Ravnica classics like Guildmages and split cards await
Caesar, Marneus Calgar, Jetmir, Baylen, and Chatterfang introduce different token abilities and mechanics for effective gameplay
The Rewards There'd be little reason to track down these wily characters without incentive
Where it gets truly strong, though, is playing those creatures that get arbitrarily large think Malignus, or Taurean Mauler and following up with instant speed Burn spells