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Even in a non-energy deck, Amped Raptor gets sick value if your deck is full of only 1- and 2-drops, which is easy to do in aggro decks
Generally speaking, though, I don't think that any one is more important than the other two
Control decks, on the other hand, tend to exhibit a curve contrasting with that of aggro decks, prioritizing higher-cost spells and presenting a peak towards the later stages of the game
Not a lot, since there were only like 12 cards in the set or whatever, but we've got to acknowledge The Soul Stone as the obvious headliner of the set
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Creature - Human Warlock Color tag templates(None) Siege-Gang Commander When this creature enters, create three 1/1 red Goblin creature tokens