Whenever this creature enters or deals combat damage to a player, exile target card from a graveyard
And if not, you can still bring an adequate 6/5 body out
You can only play the Walker if you have loads of creature buffs
They enter untapped, provide good fixing, and have few downsides
To this end, lets look at my cuts and then break down the decision-making process behind them: Plains 2 Myriad Landscape Marble Diamond Griffin Aerie Dawn of Hope Entreat the Angels Kindred Boon Ajani, Strength of the Pride Keeper of the Accord Dawnbreak Reclaimer Nykthos Paragon Arden Angel Emeria Shepard Sephara, Skys Blade Some of these are good cards that are right on the line of being kept, but some just do a lot less
These are perfect for Winotas triggers because theyre non-humans