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It's built around casting various noncreature spells, and either burning your opponents if you use Y'shtola as your commander, or amassing a battlefield of tokens if you're using G'raha
Dreadhorde Arcanist seems fun with a stocked bin.) That said, its probably easier in nonblue colors to mill yourself rather than your opponents, and getting access to your own cards is generally better than getting to play your opponents on average (since theyre more likely to work with your gameplan)
Farseek Last but not least, some basic mana ramp spells that youd expect in a deck with green, and the best of the bunch here is Farseek, specifically since it can fetch up any of the Triomes that form the backbone of this decks manabase
I had a Bartz and Boko design in the set that needed to change because it didn't work in the rules (classic game designer problem), and I thought it would be a great fit for this role
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