Wrap Up Clever Concealment | Illustration by Alexey Kruglov Protection spells are critical in EDH to survive the onslaught of board wipes the format encourages players to use
rather, it's a combo of Wizards taking the aftermath cards as an opportunity to clean up a confusing rule and also to protect Standard from weird interactions between aftermath and things like Goblin Dark-Dwellers and As Foretold
2 Misty Rainforest There were zero for most of the games I played because Deathrite Shaman was in the format
Five-Color Landfall 6 Forest 4 Brokers Hideout 4 Cabaretti Courtyard 4 Lotus Cobra 4 Omnath, Locus of Creation 4 Riveteers Overlook 4 Fabled Passage 3 Ill-Timed Explosion 3 Lumra, Bellow of the Woods 3 Nissa, Resurgent Animist 3 Port of Karfell 3 Spelunking 3 Mountain 3 Plains 3 Leyline Binding 3 Ancient Cornucopia 3 Escape to the Wilds 3 Mazemind Tome 2 Atraxa, Grand Unifier 2 Kenrith, the Returned King 2 Mana Confluence 2 Portable Hole 2 Island 2 Swamp 2 Worldsoul's Rage 1 The World Tree 1 Annie Joins Up 1 Zacama, Primal Calamity 2 Negate 2 Beza, the Bounding Spring 2 Deafening Silence 2 Rending Volley 1 Yorion, Sky Nomad 1 Mystical Dispute 1 Portable Hole 1 Annie Joins Up 1 Elesh Norn, Mother of Machines 1 Tranquil Frillback 1 Cavern of Souls Five-Color Landfall is a brand-new archetype that was enhanced by Bloomburrow 's Lumra, Bellow of the Woods
And just like any other card game, certain cards, especially those with print errors, become worth boat loads
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