Damn Flexibility is really important in Commander
Having played TCG Neo & Digmon Adventure TCG before, it's fun to see that both Cataclyptic & Guzeinbuick appear to have been inspired by this somewhat This is already impressive but I'd be curious to see if this could be taken even further - like could more cards or more of a postgame be added
It excels at ramp thanks to all the proliferate-scaling rocks like Astral Cornucopia, plus it's loaded with interaction and pillowfort cards to deal with the salt coming your way
If you're able to fill up your deck with cards that have additional triggers when they die, you can chain these abilities turn after turn to keep punishing your opponents until there's nothing left in play
Theres notable flexibility to this card because you can target any players stuff and potentially upgrade your 1/1s or Food tokens into real cardboard
This deck is a banger right out of the gate, but if you want to really excel, youll want to add in a few friends