Mental Misstep is better in legacy and the like but in cube there isn't enough
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As a start, they have to be simple enough to use to allow new players to ease into the game At the same time, they also need to be interesting enough to ensure a good play with them and against them
Taking extra turns has always been a cool mechanic in Magic, however, its not nearly as fun for the person on the other side of the table
Bounce hasnt been good because of ETBs, but maybe they could explore phasing, or some kind of stealing limited by mana cost or power